![]() ![]() Basically, customers who choose SmartPads can trust the budget and timing compared to all the variables that come with a fully site-built approach. It’s all done very efficiently and the fixed cost portion helps protect customers against a good portion of potential overages. “The process is simplified and less stressful. “The homes are premium quality with curated finishes,” Stassen said. CoH2 is stripped in that regard, and commanders add a bit of flavor, not really define a play style(That's why I loved Mechanized Assault).SmartPads outilizes modular technology to build upscale homes at a feasible price. Then, add in commanders and you have a ton of options. There were a lot of units with plenty of utility. The only things I miss about CoH1 is how much stuff each army had. There was also some really cheese tactics such as invincible gren producing bunkers and flame pio spam. CoH1 the game was pretty much over after a certain point. In CoH2 you always stand a chance in coming back, even if it's very slight. If Wermacht got to vetted grenadiers you basically lost the game. 75% of the british army was worthless, Panzer Elite felt really uninspired. You can still perform it in this game with certain vehicles, but it is no where near as bad.īalance is suggestive, I prefer CoH2 more. Don't forget jeep and bike pushing, man that was lame. Add in the fact the unit AI loves to jump out of cover, you get a game that just feels akward. Strange hotkeys, reinforcing one at a time, no fence hopping. There are some small things that start to add up to how clunky it is. I went back and played CoH1 recently and I was kind of surprised at how much I looked at it through nostalgia glasses. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |