The tax collected is ten Coins.Ĭoins and Mojo play a very critical part in the game. When purchasing a house, players have to pay 100 Coins for each house, and can then collect taxes from each house every five minutes. Houses have a smaller impact on the game. When one player has a shop that has already been constructed and opened, another player (who must be friends on We Rule with that person) can make an order for some items from their shop. Shops serve as the reason for needing a Plus+ account to play (any player can sign up right away after downloading We Rule). Later in the game (but still in the tutorial) players can build houses and shops. When beginning, players mainly profit from farming. Players begin with a tutorial, which eventually ends when the player has completed certain objectives. In We Rule, players rule and have complete control over their Kingdom. Unlike some ngmoco games which continued to function after support ended, We Rule no longer functions. The app continued to receive support until Mawhen its service ended and We Rule became unplayable. On February 1, 2013, We Rule was removed from the Appstore alongside other ngmoco games. Its gameplay was in part inspired by the Zynga game FarmVille. Within weeks of release, We Rule was estimated to have been downloaded millions of times, with approximately two million user sessions per day. Although a free app, customers were able to buy in-app purchases as of April 2010, it was the highest-grossing free-to-download game for the iOS. It was available for download on the iPhone, iPod Touch and the iPad on the App Store or iTunes, and attracted many users since its release in March 2010. We Rule was a free-to-play mobile game developed by Newtoy and published by ngmoco for iOS and later on Android.
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